Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 10312608657362190083 21 hehehehe the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on June 18, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (1159 turns). hehehehe the Conjurer (Octopode Conjurer) Turns: 1159, Time: 00:01:09 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 2/5 EV: 12 Int: 20 God: Gold: 64 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . s - +0 dagger rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: quill-form A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Begin Untransformation You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons s - a +0 dagger (weapon) Scrolls b - 3 scrolls of amnesia {unknown} f - a scroll of immolation {unknown} Potions a - a potion of magic c - a potion of heal wounds {unknown} e - a potion of moonshine {unknown} g - 2 potions of invisibility {unknown} Talismans d - a quill talisman (active) Skills: + Level 0.7 Fighting - Level 2.0 Dodging + Level 3.1 Stealth - Level 2.0 Spellcasting * Level 4.2 Conjurations * Level 1.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Summon Ice Beast Ice/Summ 2% N/A 43% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Flame Wave Conj/Fire 10% 2d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You climb downwards. Found a pair of runed gloves, 10 gold pieces and a ring mail. Found a stone staircase leading up. There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! The helpless Terence fails to defend himself. You puncture Terence! You grab Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 hand axe. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. You constrict Terence. Terence hits you with a +0 hand axe. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. You constrict Terence. Terence is struck by your quills. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. The adder bites you but does no damage. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. You constrict Terence. The adder bites you. You die... ........ ....... ......# #.#...# ....[.# #.... .[##.##<.# ......@@.# #.....S....# #....$....## #........... #.......#.### #.......#.# #.........# ####.###... You could see Terence and an adder. Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 4 ball pythons (D:1) 3 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hehehehe the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 169 | D:1 | Reached XP level 2. HP: 14/17 MP: 5/5 241 | D:1 | Reached skill level 1 in Alchemy 863 | D:1 | Got the Exposition on Ashes and Cold 1154 | D:2 | Noticed Terence 1159 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_cross D:2: layout_loops_cross, minmay_misc_feat_rugged, uniq_terence, uniq_robin, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.4 Stealth | 3 | 3.1 Fighting | | 0.7 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 8 Dagger || 11 Constrict || 5 Tentacles || 2 Cast: Magic Dart || 42 Stab: Sleeping || 1 Armour: Skin || 18 Dodge: Dodged || 10 Form: Quill || 1