Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 4344160060611477478 69 hehehehe the Conjurer (level 4, -9/28 HPs) Began as an Octopode Conjurer on June 18, 2025. Killed from afar by Sigmund (11 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:02:03 (1789 turns). hehehehe the Conjurer (Octopode Conjurer) Turns: 1789, Time: 00:02:03 Health: -9/28 AC: 1 Str: 8 XL: 4 Next: 20% Magic: 0/7 EV: 12 Int: 20 God: Gold: 195 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . s - +2 dagger (elec) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 195 gold pieces. Inventory: Hand Weapons h - a +0 dagger of holy wrath s - a +2 dagger of electrocution (weapon) Missiles f - 5 boomerangs Scrolls c - 3 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} i - a scroll of revelation {unknown} l - a scroll of torment {unknown} n - a scroll of enchant weapon {unknown} Potions a - a potion of magic b - 2 potions of haste {unknown} e - a potion of lignification {unknown} g - a potion of mutation {unknown} j - 3 potions of curing {unknown} k - a potion of might {unknown} m - 3 potions of enlightenment {unknown} Skills: + Level 1.1 Fighting - Level 2.0 Dodging + Level 3.3 Stealth - Level 2.0 Spellcasting * Level 4.5 Conjurations * Level 2.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Inner Flame Hex/Fire 2% N/A 43% 3 Flame Wave Conj/Fire 11% 2d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Sticky Flame Fire/Alch 6% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are confused. You stop channelling your searing ray. Sigmund flickers, as though insubstantial. Sigmund barely misses you. Sigmund hits you from afar with a +0 scythe. The endoplasm attacks as it pursues you! The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Sigmund's eyes start glowing with a red light. Sigmund barely misses you. You feel less confused. The endoplasm hits you but does no damage. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe (severely wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray misses the endoplasm. The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the endoplasm. You kill the endoplasm! The searing ray hits Sigmund. Sigmund is almost dead. Sigmund points at you and mumbles some strange words. You resist with some effort. You stop channelling your searing ray. Sigmund points at you and mumbles some strange words. The puff of flame hits you! You die... Sigmund begins carving another notch in his scythe. ######### #.......# #####....)..# # #...........# .. #...........# #.##.@.........+ #.#..............# #.......#####<##..... ######.@# #.# .### #... #.# . ##... ..# #.#.# .## ..#.... ####### You could see Sigmund. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 4 endoplasms 4 hobgoblins 10 jackals A quokka (D:2) 6 ball pythons 5 bats A frilled lizard (D:2) 4 giant cockroaches 6 goblins 5 kobolds 2 rats (D:1) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hehehehe the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 158 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 187 | D:1 | Learned a level 2 spell: Searing Ray 237 | D:1 | Reached skill level 1 in Alchemy 605 | D:1 | Reached XP level 3. HP: 22/22 MP: 0/6 1283 | D:2 | Reached skill level 1 in Fighting 1406 | D:2 | Reached XP level 4. HP: 28/28 MP: 3/7 1775 | D:3 | Noticed Sigmund 1787 | D:3 | HP: 1/28 [endoplasm (2)] 1789 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_rooms D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_cross_hatched, basic_ecumenical_altar, kennysheep_generic_room_14, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.3 Stealth | 3 | 3.3 Fighting | 1 | 1.1 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Constrict | 8 | 5 || 13 Dagger | 23 | 11 || 34 Tentacles | 3 | 4 || 7 Cast: Magic Dart | 70 | 2 || 72 Searing Ray | | 2 || 2 Armour: Skin | 11 | 10 || 21 Dodge: Dodged | 19 | 7 || 26