Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 12969548410158871361 75 hehehehe the Conjurer (level 4, -2/28 HPs) Began as an Octopode Conjurer on June 18, 2025. Slain by a gnoll ... wielding a +1 heavy flail (11 damage) ... on level 3 of the Dungeon. The game lasted 00:03:43 (2383 turns). hehehehe the Conjurer (Octopode Conjurer) Turns: 2383, Time: 00:03:43 Health: -2/28 AC: 1 Str: 6 XL: 4 Next: 31% Magic: 1/7 EV: 12 Int: 22 God: Gold: 147 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . s - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . e - amulet of faith rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: faith @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons s - a +0 dagger (weapon) Jewellery e - an amulet of faith (worn) Scrolls g - a scroll of identify {unknown} j - a scroll of enchant weapon {unknown} Potions a - a potion of magic b - a potion of heal wounds {unknown} c - a potion of might {unknown} d - a potion of curing {unknown} f - 2 potions of mutation {unknown} i - a potion of brilliance {unknown} k - 2 potions of moonshine {unknown} Talismans h - a scarab talisman Skills: + Level 1.1 Fighting - Level 2.0 Dodging + Level 3.3 Stealth - Level 2.0 Spellcasting * Level 4.6 Conjurations * Level 2.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 28% 1d1 9% 1 Apportation Tloc 4% N/A 14% 1 Kinetic Grapnel Frge 8% 1d4 14% 1 Summon Small Mammal Summ 8% N/A 14% 1 Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Petrify Alch/Erth 7% N/A 63% 4 Irradiate Conj/Alch 8% 3d14 65% 5 Fireball Conj/Fire 6% 3d5 82% 5 Freezing Cloud Conj/Ice/Air 4% 6-21 90% 5 Summon Forest Summ/Tloc 1% N/A 98% 5 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Orb of Destruction Conj 11% 9d6 100% 7 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll closely misses you. A gnoll comes into view. It is wielding a +1 heavy flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll shouts! You stop channelling your searing ray. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. A gnoll is nearby! The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 heavy flail (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +1 heavy flail!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll misses you. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you with a +1 heavy flail! You die... #..##########)..### .#######....###### .......##.#....... #.......#..###### ........(#.## . ............#######.. .........##..#....... .........#........... ........)><@j.......# #.......#####..#...# .........#>....# # ............##.## .........##.....# .........####.#.### .........# #.....# #.......#........## .....[.##..)........# You could see a gnoll. Vanquished Creatures 3 gnolls (D:3) A dart slug (D:2) A ribbon worm (D:2) 3 giant cockroaches 4 hobgoblins 2 quokkas 3 ball pythons 4 bats 5 endoplasms 3 frilled lizards 7 goblins 9 kobolds 6 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hehehehe the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 115 | D:1 | Got Mobbeen's Textbook on Elsewhere and Concussion 196 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 331 | D:1 | Reached skill level 1 in Alchemy 1020 | D:1 | Reached XP level 3. HP: 22/22 MP: 1/6 1183 | D:2 | Found a faded altar of an unknown god. 1347 | D:2 | Learned a level 2 spell: Searing Ray 1473 | D:2 | Found a broken altar of Ashenzari. 2101 | D:3 | Reached skill level 1 in Fighting 2104 | D:3 | Reached XP level 4. HP: 28/28 MP: 0/7 2383 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic, hangedman_decor_clover_reticule D:2: layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum, basic_altar D:3: layout_rooms, trog_antimagical Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.3 Stealth | 3 | 3.3 Fighting | 1 | 1.1 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Dagger | 27 | || 27 Tentacles | 7 | || 7 Constrict | 6 | || 6 Cast: Magic Dart | 81 | 8 || 89 Searing Ray | 1 | 2 || 3 Armour: Skin | 21 | 2 || 23 Dodge: Dodged | 14 | 2 || 16