Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 1427137306930652749 48 hehehehe the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on June 19, 2025. Slain by Sigmund ... wielding a +0 scythe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (1949 turns). hehehehe the Conjurer (Octopode Conjurer) Turns: 1949, Time: 00:01:55 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 72% Magic: 3/6 EV: 12 Int: 22 God: Gold: 96 SH: 0 Dex: 10 Spells: 1/6 levels left rFire . . . s - +4 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons s - a +4 dagger (weapon) Missiles b - a throwing net Jewellery a - a ring of wizardry Scrolls c - 4 scrolls of poison {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of fog {unknown} g - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} Potions f - a potion of magic Skills: + Level 1.0 Fighting - Level 2.0 Dodging + Level 3.3 Stealth - Level 2.0 Spellcasting * Level 4.4 Conjurations + Level 0.4 Translocations * Level 1.7 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Blink Tloc 8% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 4% N/A 21% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. Sigmund asks, "Do you like me?" The ball python bites you but does no damage. The ball python barely misses you. The ball python attacks as it pursues you! The ball python closely misses you. The ball python misses you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The ball python attacks as it pursues you! The ball python barely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (constricting you, 81% to hit) You focus your ray upon the ball python. The searing ray hits the ball python. The ball python is severely wounded. The searing ray hits something. (Press . to maintain the ray.) The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The searing ray hits the ball python! You kill the ball python! Something hits you. You die... ###.###### #.# ###.#### #.# #.# #.# #.# #.# #.# ##'## ##.## #.# ##...## ##...# #.# ##....@## #....# #.## #.......## ##....# #..## #.........####...###########...## +.$.......'...{.@................ #.........####...###########...## ##..?....## ##..# ##..# ##.....## ##.# ##.# ##...## ###.# #.# ##+# ##...## #.# #.....# #.# #.# #.....# #.# ####.#######.....# #.## There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) An orc (D:2) 5 endoplasms 3 hobgoblins 5 ball pythons 2 bats (D:1) A frilled lizard (D:1) 4 goblins 5 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hehehehe the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 310 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 320 | D:1 | Learned a level 2 spell: Searing Ray 421 | D:1 | Reached skill level 1 in Alchemy 1311 | D:2 | Reached XP level 3. HP: 22/22 MP: 1/6 1431 | D:2 | Found a faded altar of an unknown god. 1623 | D:2 | Learned a level 2 spell: Blink 1647 | D:2 | Reached skill level 1 in Fighting 1923 | D:2 | Noticed Sigmund 1948 | D:2 | HP: 1/23 [constriction (1)] 1949 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_basic D:2: layout_loops_corners, shapermc_ecumenical_altar_acropolis, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.7 Stealth | 3 | 3.3 Fighting | 1 | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.4 Translocations | | 0.4 Action || total ---------------------------++------- Melee: Dagger || 16 Constrict || 5 Tentacles || 4 Unarmed || 1 Cast: Magic Dart || 66 Searing Ray || 1 Armour: Skin || 24 Dodge: Dodged || 19