Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1263308837803338166 49 ifrit the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 29, 2025. Slain by Ijyb ... wielding a +0 club (1 damage) ... on level 3 of the Dungeon. The game lasted 00:03:39 (1365 turns). ifrit the Conjurer (Deep Elf Conjurer) Turns: 1365, Time: 00:03:39 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 51% Magic: 2/10 EV: 12 Int: 30 God: Gold: 147 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of poison resistance HPRegen 0.23/turn j - +6 ring of intelligence MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance (worn) j - a +6 ring of intelligence (worn) Scrolls e - a scroll of butterflies {unknown} f - a scroll of blinking {unknown} g - a scroll of silence {unknown} i - a scroll of vulnerability {unknown} n - 2 scrolls of teleportation {unknown} o - a scroll of identify {unknown} p - a scroll of poison {unknown} Potions b - a potion of magic h - 2 potions of brilliance {unknown} k - 2 potions of enlightenment {unknown} l - a potion of mutation {unknown} m - a potion of might {unknown} Skills: * Level 3.6 Dodging - Level 2.4 Stealth * Level 4.0 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 40% 2d8 3% 2 Launch Clockwork Bee Frge 6% N/A 19% 3 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Eringya's Surprising Cr Summ 6% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ijyb zaps a wand. Space twists violently! The rupture engulfs you. You blink. A hobgoblin comes into view. The hobgoblin shouts! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +2 leather armour of cold resistance and carrying a wand of warping (moderately wounded, 76% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) The dart slug launches a dart at you. The slug dart hits you. The searing ray hits Ijyb. Ijyb is heavily wounded. The dart slug launches a dart at you. The slug dart misses you. Ijyb screams, "Don't stand in way of progress!" Ijyb hits you with a +0 club. The searing ray hits Ijyb! Ijyb is severely wounded. Ijyb hits you with a +0 club. The searing ray misses Ijyb. You finish channelling your searing ray. The dart slug launches a dart at you. The slug dart hits you. Ijyb barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +2 leather armour of cold resistance and carrying a wand of warping (severely wounded, 76% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) The dart slug closely misses you. The hobgoblin barely misses you. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray misses Ijyb. Ijyb hits you with a +0 club. You die... Ijyb screams, "Time for next experiment!" #.#........# #.#........# #.#.######## #.#.# #.#.# # #.# #.. #.# # #....##.#.## #......@g..# #......gw...... #..........##.. ##........... ######.##..... #.. ..... ### .... .... You could see Ijyb, a dart slug and a hobgoblin. Vanquished Creatures An adder (D:2) A dart slug (D:2) 4 endoplasms 3 hobgoblins 4 quokkas 2 ball pythons 6 bats 5 frilled lizards 3 giant cockroaches 7 goblins 3 kobolds (D:2) 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ifrit the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 131 | D:1 | You fall into a shaft and drop 1 floor! 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 408 | D:1 | Found a faded altar of an unknown god. 572 | D:1 | Learned a level 2 spell: Searing Ray 1035 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1357 | D:3 | Noticed Ijyb 1365 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_loops_cross, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_pentomino_s2 D:2: layout_basic D:3: layout_basic, lemuel_zombie_altar_kikubaaqudgha, uniq_ijyb, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.6 Spellcasting | 4 | 4.0 Stealth | | 2.4 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 78 Searing Ray || 3 Armour: Robe || 9 Dodge: Dodged || 11