Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 17195330855833562624 2 nem the Conjurer (level 1, -2/13 HPs) Began as a Coglin Conjurer on June 8, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (416 turns). nem the Conjurer (Coglin Conjurer) Turns: 416, Time: 00:00:47 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 40% Magic: 1/3 EV: 11 Int: 17 God: Gold: 31 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . c - +0 club {Bianca} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) {Bianca} Armour a - a +0 robe (worn) Scrolls d - a scroll of noise {unknown} e - a scroll of immolation {unknown} Potions b - a potion of magic f - a potion of attraction {unknown} Skills: + Level 1.8 Dodging + Level 1.6 Stealth + Level 1.8 Spellcasting * Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Tukima's Dance Hex 1% N/A 52% 3 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Passage of Golubria Tloc 1% N/A 89% 4 Yara's Violent Unravell Hex/Alch 0% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm hits you. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm hits you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The goblin misses you. The endoplasm freezes you. You are frozen. You die... .##...[####..####..# ................>..# #..########..#.#...###..# #....# #..#.#.......# #.##.######..#.#..###### #............#.#......... .........###.#.#.######## .............#.#J# +....♣....####.#@##.#### ##........# #.#jg.....# ###......# #..#.##.# #......# #..# .. ##.....# #..# ## #+....# #... ### #....## #.... ..#####.... #.... #.#...#..#######..... You could see a gnoll, an endoplasm and a goblin. Vanquished Creatures A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nem the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 416 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, minmay_vboxes Action || total ---------------------------++------- Melee: Club || 4 Unarmed || 1 Cast: Magic Dart || 11 Armour: Robe || 4 Dodge: Dodged || 1