Dungeon Descent DCSS version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 15653880952490827935 2 pandaa the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on June 26, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (78 turns). pandaa the Magician (Djinni Conjurer) Turns: 78, Time: 00:00:22 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 33% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Nothing appears to happen. The magic dart hits the quokka. You kill the quokka! Your magical contamination has completely faded away. A gnoll comes into view. It is wielding a +0 club. Found a maw talisman. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You hear an angry hiss. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. A ball python comes into view. The magic dart hits the gnoll. The gnoll is heavily wounded. A ball python comes into view. The gnoll attacks as it pursues you! The gnoll completely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... ########.# #.# #.##### #.##.. ## #.##.# .. #######.##.## .# ............# .# ........##..#####.###### ##########.....@jS...... ##.#####S.....% #.# ..##### #.# #.# #†# .# #.# S# #.. # ### You could see a gnoll and 2 ball pythons. Vanquished Creatures A quokka (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pandaa the Djinni Conjurer began the quest for the Orb. 0 | D:1 | pandaa set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Noticed a tengu 2 | D:1 | Noticed an octopode 4 | D:1 | Noticed an elf 4 | D:1 | Noticed a vine stalker 6 | D:1 | Noticed a demigod 6 | D:1 | Noticed an armataur 8 | D:1 | Noticed a dwarf 8 | D:1 | Noticed a ghoul 10 | D:1 | Noticed a vampire 10 | D:1 | Noticed a spriggan 12 | D:1 | Noticed a formicid 12 | D:1 | Noticed a draconian 14 | D:1 | Noticed a human 14 | D:1 | Noticed a merfolk 16 | D:1 | Noticed a minotaur 18 | D:1 | Noticed a naga 18 | D:1 | Noticed an oni 20 | D:1 | Noticed a djinni 22 | D:1 | Noticed a felid 22 | D:1 | Noticed a troll 24 | D:1 | Noticed a demonspawn 24 | D:1 | Noticed a gargoyle 28 | D:1 | Noticed a barachi 78 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_ring, shapermc_ecumenical_altar_pompeii Action || total ---------------------------++------- Cast: Magic Dart || 9 Armour: Robe || 2 Dodge: Dodged || 2