Dungeon Descent DCSS version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 12614203833347446602 11 pandaa the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on July 5, 2025. Slain by a hobgoblin (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (143 turns). pandaa the Magician (Djinni Conjurer) Turns: 143, Time: 00:00:15 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 40% Gold: 12 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: * Level 0.1 Fighting + Level 2.2 Dodging + Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm quivers. A hobgoblin comes into view. The magic dart hits the endoplasm. The endoplasm is severely wounded. The hobgoblin shouts! You hear a shout! The magic dart hits the endoplasm. You kill the endoplasm! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 78% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the hobgoblin. The hobgoblin is almost dead. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The hobgoblin hits you. You die... ############ ....††.....##### #####..........# ## #.####†###.# .# #.# #.# #.# .# #.# #.# #.# .# #.# #.# #.# .# #.# #.###.##### .# #.# #.>....@..# .# #.# #..##.##g...# .# #.. #.# ....# .# # #.. ...†... .# .(. ....### .# ...#..†.# .# #........# .# #.###.##.# .+ You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A bat (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pandaa the Djinni Conjurer began the quest for the Orb. 0 | D:1 | pandaa set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 88 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 142 | D:1 | HP: 1/21 [hobgoblin (4)] 143 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_ring, shapermc_ecumenical_altar_petra, minmay_pentomino_p4 Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 1