Dungeon Descent DCSS version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 8520989242866411653 64 pandaa the Magician (level 4, -7/31 HPs) Began as a Djinni Conjurer on July 7, 2025. Mangled by an ice beast (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:41 (1626 turns). pandaa the Magician (Djinni Conjurer) Turns: 1626, Time: 00:02:41 Health: -7/31 AC: 2 Str: 6 XL: 4 Next: 32% Gold: 89 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + . . c - +2 dagger (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... e - ring of ice Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-8 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons c - a +2 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of ice (worn) Wands f - a wand of iceblast (6) Scrolls b - 2 scrolls of identify d - 2 scrolls of teleportation Potions g - 3 potions of might h - a potion of enlightenment Skills: * Level 0.4 Fighting + Level 2.2 Dodging + Level 1.6 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Apportation Tloc 44% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast. The ice beast is lightly wounded. The ice beast is knocked back by the mystic blast. Your fulminant prism crackles loudly. Your magical contamination has completely faded away. Your fulminant prism explodes! The blast of energy engulfs the ice beast! The ice beast is heavily wounded. Casting: Iskenderun's Mystic Blast (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 78% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the ice beast! The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ####### ....... ....... ###...$... #.@Y...... ###.†(.... ....... .?..... ....... ####### You could see an ice beast. Vanquished Creatures An adder (D:2) 3 dart slugs A ribbon worm (D:2) 5 endoplasms 2 giant cockroaches (D:2) 7 hobgoblins 8 jackals (D:1) 6 ball pythons 4 bats 2 frilled lizards (D:2) 7 goblins 2 kobolds (D:1) 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pandaa the Djinni Conjurer began the quest for the Orb. 0 | D:1 | pandaa set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 88 | D:1 | Reached XP level 2. HP: 3/21 MP: 0/0 528 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 528 | D:1 | Learned a level 1 spell: Apportation 1307 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1493 | D:2 | Found a faded altar of an unknown god. 1513 | D:2 | Found a faded altar of an unknown god. 1615 | D:3 | Noticed an ice beast 1626 | D:3 | HP: 1/31 [ice beast (1)] 1626 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_loops_ring D:2: layout_rooms, hellmonk_ecumenical_altar_the_god_not_taken D:3: layout_basic, grunt_temple_overflow_magic_moments, mainiacjoe_overflow_catch_the_wave, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.4 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 85 | 11 || 96 Searing Ray | 2 | 2 || 4 Iskenderun's Myst | | 1 || 1 Fulminant Prism | | 1 || 1 Use: Scroll | 2 | 2 || 4 Armour: Robe | 10 | 3 || 13 Dodge: Dodged | 19 | || 19