Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2999933347853375805 53 raiar the Changeling (level 3, -1/42 HPs) Began as a Merfolk Shapeshifter on Sept 1, 2025. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (1215 turns). raiar the Changeling (Merfolk Shapeshifter) Turns: 1215, Time: 00:02:36 Health: -1/42 AC: 21 Str: 16 XL: 3 Next: 87% Magic: 3/3 EV: 2 Int: 9 God: Gold: 72 SH: 3 Dex: 13 Spells: 1/2 levels left rFire . . . l - +0 spear rCold . . . i - +0 buckler rNeg . . . a - melded +0 animal skin rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.08/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (nimble swimmer 2), (mertail) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons k - a +0 trident l - a +0 spear (weapon) Missiles f - 12 stones (quivered) Armour a - a +0 animal skin (melded) i - a +0 buckler (worn) Scrolls g - 3 scrolls of identify {unknown} o - a scroll of blinking {unknown} Potions c - a potion of lignification h - a potion of resistance {unknown} j - a potion of heal wounds {unknown} m - 2 potions of invisibility {unknown} n - a potion of enlightenment {unknown} Baubles b - 3 flux baubles Talismans d - a quill talisman (active) e - a protean talisman Skills: + Level 2.3 Fighting + Level 0.8 Polearms + Level 3.3 Dodging + Level 0.6 Stealth + Level 0.4 Shields + Level 3.7 Unarmed Combat + Level 4.8 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 0% 2d4 47% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 0% N/A 85% 3 Stone Arrow Conj/Erth 0% 3d7 85% 3 Teleport Other Tloc 0% N/A 85% 3 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History You feel sick. The adder bites you but does no damage. You block the adder's attack. An endoplasm comes into view. The endoplasm quivers. You hit the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You cannot move. You feel sick. You feel sick. Your magical contamination has completely faded away. You feel sick. You feel sick. You are no longer poisoned. Reach: l) +0 spear Press: ? - help, Dir - move target Aim: an endoplasm (87% to hit) You reach to attack! You hit the endoplasm. The endoplasm is moderately wounded. Reach: l) +0 spear Press: ? - help, Dir - move target Aim: an endoplasm (moderately wounded, 87% to hit) You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. Reach: l) +0 spear Press: ? - help, Dir - move target Aim: an endoplasm (lightly wounded, 87% to hit) You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. Reach: l) +0 spear Press: ? - help, Dir - move target Aim: an endoplasm (lightly wounded, 87% to hit) You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... .#...##.. .....##.####### ...# .##..##.......##....# ......#......... ...# .####.#.......##.... .# #.#............ .# #.........# .# .# ###.......###†# ## #........J♣.# #.####.#.†### #.# #.##..# #.# #.###..# #.# #.# #... ..# #.# ##..# ..# #.# ...# .. #.# #.# .. You could see an endoplasm. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 5 endoplasms (D:1) 3 hobgoblins (D:1) 6 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats 3 frilled lizards (D:1) 3 goblins (D:1) 4 kobolds (D:1) A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raiar the Merfolk Shapeshifter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 155 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 511 | D:1 | Reached XP level 3. HP: 23/27 MP: 3/3 1195 | D:2 | Learned a level 1 spell: Sandblast 1210 | D:2 | HP: 2/42 [poisoned by an adder] 1215 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.3 Fighting | | 2.3 Polearms | | 0.8 Stealth | | 0.6 Shields | | 0.4 Unarmed Combat | | 3.7 Shapeshifting | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 32 Trident || 25 Spear || 53 Use: Potion || 1 Stab: Sleeping || 2 Armour: Animal skin || 42 Skin || 4 Dodge: Dodged || 53 Block: Buckler || 14