Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 10912669463419217676 44 stormyday the Conjurer (level 3, 16/16 HPs) Began as a Felid Conjurer on June 21, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:37 (1557 turns). stormyday the Conjurer (Felid Conjurer) Turns: 1557, Time: 00:03:37 Health: 16/16 AC: 1 Str: 5 XL: 3 Next: 41% Magic: 7/7 EV: 16 Int: 21 God: Gold: 102 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 1 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Scrolls a - a scroll of fog {unknown} b - 2 scrolls of vulnerability {unknown} Talismans c - a quill talisman Skills: + Level 0.0 Fighting + Level 3.1 Dodging + Level 3.4 Stealth + Level 2.2 Spellcasting * Level 3.9 Conjurations * Level 1.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The ribbon worm closely misses you. You barely miss the ribbon worm. Your bite misses the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm barely misses you. You scratch the ribbon worm. You bite the ribbon worm. The ribbon worm is severely wounded. The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm is severely wounded. You scratch the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You scratch the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm misses you. You scratch the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm bites you. You scratch the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm closely misses you. You scratch the ribbon worm. The ribbon worm is severely wounded. You scratch the ribbon worm. Your bite misses the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You scratch the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You die... You rejoin the land of the living... Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... #.# #.#### #.# ♣♣Z..# #w# ♣P...# #†######## ♣.$.♣h### #........) ♣.Z.♣...# ########## ♣...♣...#### ♣.h.♣...<..###### ...♣♣.......@...# .Z..♣.....#.####.# ....♣♣.###.#.# #.. #.# #.#.# #.<#### #.# #.#.# #~. ~.~ #.# #.#.# #~####~### ♣♣♣ #.# #.#.# #~#ß.#.~~### .># #.# #.#.# #~~~.##~#~.## ..######.# #.#.###.##~~~~~#~.#### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 5 hobgoblins (D:1) 7 jackals (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) A bat (D:1) A bat simulacrum (D:2) A bat skeleton (D:2) 4 frilled lizards (D:1) 3 goblins A quokka skeleton (D:2) A rat (D:1) A spectral goblin (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stormyday the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 223 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 627 | D:1 | Reached skill level 1 in Alchemy 737 | D:1 | Reached XP level 3. HP: 16/16 MP: 4/7 900 | D:1 | Learned a level 2 spell: Searing Ray 1055 | D:2 | Found a faded altar of an unknown god. 1244 | D:2 | Noticed Natasha 1556 | D:2 | Slain by a ribbon worm 1556 | D:2 | Lost a life (0 lives remaining) 1557 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, dk_noncrumbling_2 D:2: layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple, minmay_hedge_maze, dilly_guarded_unrand_morg Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.1 Alchemy | 1 | 1.2 Spellcasting | | 2.2 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 47 Bite || 2 Cast: Magic Dart || 85 Searing Ray || 3 Use: Potion || 1 Armour: Skin || 32 Dodge: Dodged || 74