Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 3782953957919732710 0 stormyday the Firebug (level 1, 13/13 HPs) Began as a Mummy Wanderer on July 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:41 (0 turns). stormyday the Firebug (Mummy Wanderer) Turns: 0, Time: 00:00:42 Health: 13/13 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire x . . a - +0 club rCold + . . (no offhand) rNeg + + + c - +0 leather armour rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 cloak (worn) Scrolls b - a scroll of blinking Skills: + Level 1.0 Armour + Level 2.4 Stealth + Level 1.3 Spellcasting + Level 3.2 Fire Magic + Level 1.0 Ice Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 14% 2 Foxfire Conj/Fire 16% 2x1d4 19% 1 Freeze Ice 12% 1d3 24% 1 Inner Flame Hex/Fire 4% N/A 50% 3 Ozocubu's Armour Ice 3% N/A 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Welcome, stormyday the Mummy Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of blinking, a +0 leather armour, a +0 cloak; and the following spells available to memorise: Scorch, Foxfire, Freeze, Inner Flame, Ozocubu's Armour. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....P..PP... ...PP.♣...P## # .....♣.....# ..♣♣......♣..♣. P.....P.P.....P ....P.....P..P. ..P.........P.P ♣..P...@...P.P♣ ............... ....P.....P.... ...♣..P.P...... .PP.......P.... #.♣.....♣.P...# . .♣...♣....P## ##.♣P. ....## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stormyday the Mummy Wanderer began the quest for the Orb. 0 | D:1 | stormyday set off with the following items: a +0 club, a | scroll of blinking, a +0 leather armour, a +0 cloak; and | the following spells available to memorise: Scorch, | Foxfire, Freeze, Inner Flame, Ozocubu's Armour. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, nicolae_ecumenical_lake_church