Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 16377820751616245120 559 stormyday the Conjurer (level 7, -16/58 HPs) Began as a Minotaur Conjurer on July 12, 2025. Demolished by Edmund ... wielding a +2 heavy dire flail (22 damage) ... on level 4 of the Dungeon. The game lasted 00:07:48 (4185 turns). stormyday the Conjurer (Minotaur Conjurer) Turns: 4185, Time: 00:07:49 Health: -16/58 AC: 4 Str: 11 XL: 7 Next: 9% Magic: 0/9 EV: 10 Int: 17 God: Gold: 147 SH: 0 Dex: 9 Spells: 7/10 levels left rFire + . . u - +2 dagger (flame) rCold . . . (no offhand) rNeg . . . j - +0 leather armour of Belouc {rF+ rCorr} rPois . (no helmet) rElec . (no cloak) rCorr + e - +0 pair of gloves SInv . (no boots) Will ..... n - amulet of regeneration Stlth + (no ring) HPRegen 1.09/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbutt a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 147 gold pieces. Inventory: Hand Weapons u - a +2 dagger of flaming (weapon) Missiles m - 8 poisoned darts Armour e - a +0 pair of gloves (worn) j - the +0 leather armour of Belouc (worn) {rF+ rCorr} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. o - the +0 robe of Rupsis {rElec Int+2 SInv} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Jewellery d - an amulet of magic regeneration n - an amulet of regeneration (worn) Scrolls a - 3 scrolls of poison {unknown} f - a scroll of enchant armour {unknown} g - 2 scrolls of noise {unknown} h - 4 scrolls of identify {unknown} i - a scroll of brand weapon {unknown} k - 2 scrolls of teleportation {unknown} s - a scroll of fog {unknown} Potions b - 2 potions of magic c - 3 potions of attraction {unknown} l - 2 potions of mutation {unknown} p - a potion of cancellation {unknown} q - 2 potions of might {unknown} r - a potion of haste {unknown} t - a potion of heal wounds Skills: + Level 3.6 Fighting + Level 3.1 Armour - Level 2.1 Dodging - Level 1.5 Stealth - Level 2.0 Spellcasting * Level 4.7 Conjurations + Level 2.2 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 2% N/A 36% 2 Lesser Beckoning Tloc 2% N/A 36% 2 Fulminant Prism Conj/Alch 6% 3d7 52% 4 Fugue of the Fallen Necr 1% N/A 58% 3 Maxwell's Portable Pile Tloc 1% (3-9)d2 58% 3 Teleport Other Tloc 1% N/A 58% 3 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 67% 4 Anguish Hex/Necr 0% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Cheibriados Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Okawaru Qazlal Ru Sif Muna Uskayaw Zin Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: Edmund There is a staircase to the Ecumenical Temple here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 heavy dire flail and wearing a +0 leather armour (78% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is lightly wounded. (Press . to maintain the ray.) Edmund hits you with a +2 heavy dire flail!! The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund! Edmund is moderately wounded. Edmund hits you with a +2 heavy dire flail! The searing ray hits Edmund. Edmund is moderately wounded. You finish channelling your searing ray. Edmund closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 heavy dire flail and wearing a +0 leather armour (moderately wounded, 78% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is heavily wounded. Edmund hits you with a +2 heavy dire flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is heavily wounded. Edmund hits you with a +2 heavy dire flail!! You die... Edmund says, "That'll show my brother!" ######## #......## ## ####+####..# .## #.......##.# ..## #.......##.# ...# #...@@..'..# ...##########.......#..##### ............#.......#......# ...##################.....## ...# #........#### ..##############...###.# .###....)..<÷# ###'###.# .###.........# #≈.≈§#.# .............####≈@≈.+.# You could see Edmund. Vanquished Creatures A black bear (D:4) 2 bombardier beetles 2 hounds (D:4) 2 iguanas An orc wizard (D:4) 4 gnolls 7 adders 6 river rats (Sewer) A shadow imp (D:4) 2 dart slugs 4 ribbon worms 5 orcs (D:4) 10 endoplasms 4 giant cockroaches 3 hobgoblins 4 jackals (D:2) A quokka (D:2) 11 ball pythons 8 bats 4 frilled lizards 7 goblins 18 kobolds 28 rats 135 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stormyday the Minotaur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 19 | D:1 | Reached skill level 3 in Conjurations 153 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/3 159 | D:1 | Learned a level 2 spell: Searing Ray 498 | D:2 | Reached skill level 1 in Fighting 656 | D:2 | Reached XP level 3. HP: 21/28 MP: 1/4 694 | D:2 | Found a hazy altar of Hepliaklqana. 1225 | D:2 | Identified the +0 leather armour of Belouc {rF+ rCorr} 1569 | D:3 | Reached skill level 1 in Alchemy 1668 | D:3 | Reached XP level 4. HP: 9/36 MP: 1/5 1821 | D:3 | Reached skill level 1 in Armour 2506 | D:3 | Reached XP level 5. HP: 13/41 MP: 4/7 2760 | D:4 | Reached skill level 4 in Conjurations 2841 | D:4 | Found a shimmering blue altar of Sif Muna. 2935 | D:4 | Reached XP level 6. HP: 40/50 MP: 0/8 2938 | D:4 | Identified the +0 robe of Rupsis {rElec Int+2 SInv} 3047 | D:4 | Found a glowing drain. 3069 | Sewer | Entered a sewer 3842 | D:4 | Reached XP level 7. HP: 41/57 MP: 1/9 4011 | D:4 | Found a staircase to the Ecumenical Temple. 4082 | D:4 | Noticed Edmund 4176 | Temple | Entered the Ecumenical Temple 4185 | D:4 | Demolished by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms, minmay_misc_feat_secret_circle D:2: layout_basic, basic_altar, minmay_tetromino_s4 D:3: layout_rooms, kennysheep_generic_room_12 D:4: layout_rooms, amcnicky_altar_gilded, temple_green, portal_sewer_entry_d, serial_park_tiny_pond, kennysheep_generic_room_14, uniq_edmund Temple: zaba_magenta_temple Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 3 4 | 4.7 Fighting | 1 2 3 | 3.6 Alchemy | 1 2 | 2.2 Armour | 1 2 3 | 3.1 Spellcasting | 2 | 2.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 109 | 206 | 6 || 321 Headbutt | 22 | 31 | 2 || 55 Unarmed | 5 | | || 5 Cast: Magic Dart | 55 | 52 | 7 || 114 Searing Ray | 2 | 18 | 2 || 22 Use: Potion | 2 | | || 2 Armour: Robe | 42 | | || 42 Leather armour | 13 | 200 | 9 || 222 Dodge: Dodged | 59 | 125 | 5 || 189