Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 14005681616893316575 44 stormyday the Conjurer (level 3, -8/19 HPs) Began as a Tengu Conjurer on July 24, 2025. Mangled by a crocodile (12 damage) ... in a sewer. The game lasted 00:03:10 (1995 turns). stormyday the Conjurer (Tengu Conjurer) Turns: 1995, Time: 00:03:11 Health: -8/19 AC: 3 Str: 7 XL: 3 Next: 60% Magic: 4/7 EV: 21 Int: 20 God: Gold: 152 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . e - +3 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv + (no amulet) Will ..... h - ring of see invisible Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: vertiginous, acrobatic A: beak, talons 3, acrobatic a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 152 gold pieces. Inventory: Hand Weapons e - a +3 short sword (weapon) Missiles m - 5 poisoned darts (quivered) Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery h - a ring of see invisible (worn) Scrolls g - 2 scrolls of poison {unknown} j - a scroll of fear {unknown} k - a scroll of amnesia {unknown} n - a scroll of torment {unknown} Potions b - 2 potions of magic c - a potion of ambrosia {unknown} d - a potion of brilliance {unknown} f - a potion of moonshine l - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 6.0 Conjurations * Level 1.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 52% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 56% 3 Fulminant Prism Conj/Alch 8% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 56% 4 Vhi's Electric Charge Tloc/Air 4% N/A 91% 4 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Unknown command. The crocodile attacks as it pursues you! The crocodile misses you. You see here a rat corpse. The crocodile attacks as it pursues you! The crocodile completely misses you. You see here a rat corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (moderately wounded, 74% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is heavily wounded. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You stop channelling your searing ray. The crocodile attacks as it pursues you! The crocodile misses you. It was a potion of moonshine. You feel tipsy. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Splash! You hear a loud squeak. The crocodile completely misses you. The crocodile closely misses you. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Splash! The crocodile misses you. The crocodile bites you! Ouch! That really hurt! You die... #### ##### ##~.## #~~.† ###~~~.########~..# #∩@l~~~.r.†.......# ################### ≈≈≈≈≈. r~.~≈≈ ###.~≈ ##.. ### You could see a crocodile and a rat. Vanquished Creatures 4 endoplasms 2 giant cockroaches 5 hobgoblins (D:1) 4 jackals (D:2) 5 quokkas A ball python (D:2) 2 frilled lizards (D:2) 5 goblins 7 kobolds 8 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stormyday the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 277 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 492 | D:1 | Reached skill level 1 in Alchemy 1297 | D:2 | Reached XP level 3. HP: 18/19 MP: 1/7 1363 | D:2 | Found a faded altar of an unknown god. 1841 | D:3 | Learned a level 2 spell: Searing Ray 1855 | D:3 | Found a glowing drain. 1877 | D:3 | Reached skill level 6 in Conjurations 1927 | Sewer | Entered a sewer 1966 | Sewer | Noticed a crocodile 1995 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_corners, serial_bayou, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_shore_b, serial_bayou_lagoon_a, dk_noncrumbling_4, dreamdust_mushroom_princess, corexii_leaking_fountain D:2: layout_rooms, basic_ecumenical_altar, kennysheep_generic_room_6 D:3: layout_basic, nicolae_overflow_hidden_temple, gup_sewer_entry_pipe, columned_hall_lemuel Sewer: sewer_sea Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.5 Conjurations | 6 | 6.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Short sword || 23 Kick || 8 Peck || 2 Throw: Dart || 1 Cast: Magic Dart || 67 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 19 Dodge: Dodged || 20