Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 7919173088259283930 77 stormyday the Conjurer (level 4, -5/24 HPs) Began as a Tengu Conjurer on July 24, 2025. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (2086 turns). stormyday the Conjurer (Tengu Conjurer) Turns: 2086, Time: 00:01:54 Health: -5/24 AC: 2 Str: 8 XL: 4 Next: 34% Magic: 2/8 EV: 26 Int: 20 God: Gold: 46 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: confused, acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. You spent 78 gold pieces at shops. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles i - 6 javelins k - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery h - a +4 ring of slaying Scrolls c - 3 scrolls of identify {unknown} j - a scroll of enchant weapon {unknown} l - a scroll of immolation {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} f - a potion of brilliance {unknown} g - a potion of resistance {unknown} m - a potion of haste {unknown} o - a potion of lignification Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting * Level 6.3 Conjurations * Level 2.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 22% 2 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dispel Undead Necr 2% 3d7 83% 4 Forge Lightning Spire Air/Frge 2% 3d4 83% 4 Martyr's Knell Necr/Summ 2% N/A 83% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ! Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. You are confused. You stop channelling your searing ray. A hobgoblin comes into view. Something hits you. You're too confused to move! An endoplasm comes into view. You bump into the rock wall. The endoplasm quivers. You hear some strange, mumbled words. You are more confused. Something barely misses you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. A magic dart appears from out of thin air! The magic dart hits you. You bump into the rock wall. You bump into the rock wall. Something hits you! * * * LOW HITPOINT WARNING * * * You feel better. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (79% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) Something hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits something. The searing ray hits the hobgoblin! You kill the hobgoblin! You hear some strange, mumbled words. You are confused. You stop channelling your searing ray. Something hits you! You die... #........<..)...##.....## #..#.########...#.......# #..#.# #............# #..#.# #...........># #..#.# #.#.#.#.....## #..#.#######...#.##...## #............#.#.####.# ##.#.....###.#.#.# .# #.#####@# #.#^#.# .# #.# #.# #.#.# #.# #{# ....# #.# #J..J.# #.# #.# #####.# #.. #.# #.# #.# You could see an endoplasm. Vanquished Creatures A gnoll (D:1) 3 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms 3 giant cockroaches 6 hobgoblins 2 jackals (D:2) 2 quokkas (D:1) 2 ball pythons (D:2) 2 bats (D:1) 5 goblins 7 kobolds 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stormyday the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 172 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 427 | D:1 | Reached skill level 1 in Alchemy 683 | D:1 | Learned a level 2 spell: Searing Ray 982 | D:1 | Got the Catalogue of the Ageless Xalams 1193 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/7 1423 | D:2 | Reached skill level 6 in Conjurations 1578 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/8 1648 | D:2 | Found Temn's Distillery. 1657 | D:2 | Bought a potion of curing for 39 gold pieces 1657 | D:2 | Bought a potion of lignification for 39 gold pieces 1899 | D:2 | Found a faded altar of an unknown god. 2070 | D:2 | Noticed Sigmund 2086 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_corners, grunt_decor_junction, chequers_avenue D:2: layout_loops_ring, shapermc_ecumenical_altar_ellora, serial_shops, shop, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 | 2.0 Conjurations | 6 | 6.3 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Kick | 4 | 1 || 5 Peck | 4 | || 4 Dagger | 10 | 4 || 14 Cast: Magic Dart | 61 | 21 || 82 Searing Ray | | 3 || 3 Use: Potion | | 1 || 1 Armour: Robe | 11 | 8 || 19 Dodge: Dodged | 6 | 2 || 8