Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 13119751432538008542 20 stormyday the Conjurer (level 2, 13/13 HPs) Began as a Felid Conjurer on July 31, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:41 (1230 turns). stormyday the Conjurer (Felid Conjurer) Turns: 1230, Time: 00:01:42 Health: 13/13 AC: 1 Str: 3 XL: 2 Next: 58% Magic: 6/6 EV: 16 Int: 21 God: Gold: 44 SH: 0 Dex: 14 Spells: 2/5 levels left Lives: 0 Deaths: 1 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Scrolls e - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} Potions a - a potion of magic b - 2 potions of might {unknown} c - 3 potions of resistance {unknown} d - 3 potions of brilliance {unknown} f - a potion of mutation {unknown} g - 2 potions of heal wounds {unknown} i - 2 potions of curing {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting * Level 3.9 Conjurations * Level 0.9 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d1 12% 1 Apportation Tloc 4% N/A 14% 1 Kinetic Grapnel Frge 8% 1d4 14% 1 Summon Small Mammal Summ 8% N/A 14% 1 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The hobgoblin is almost dead. The magic dart hits the hobgoblin but does no damage. The hobgoblin is almost dead. The magic dart hits the hobgoblin but does no damage. The hobgoblin is almost dead. The magic dart hits the hobgoblin. You kill the hobgoblin! A giant cockroach and a goblin come into view. The goblin is wielding a +2 dagger of draining. The goblin shouts! The magic dart hits the giant cockroach but does no damage. The magic dart hits the giant cockroach. The giant cockroach is lightly wounded. The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. The magic dart hits the giant cockroach. The giant cockroach is severely wounded. The magic dart hits the giant cockroach. The giant cockroach is severely wounded. The giant cockroach barely misses you. The magic dart hits the giant cockroach but does no damage. The giant cockroach is severely wounded. The goblin barely misses you. The giant cockroach barely misses you. You are out of magic! You scratch the giant cockroach. The giant cockroach is almost dead. The goblin closely misses you. The giant cockroach completely misses you. You scratch the giant cockroach. You kill the giant cockroach! The goblin hits you with a +2 dagger of draining. You feel drained. You scratch the goblin. Your bite misses the goblin. The goblin is heavily wounded. The goblin hits you with a +2 dagger of draining. * * * LOW HITPOINT WARNING * * * You feel drained. You die... You rejoin the land of the living... Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..........#...........##...††.... ..........###.............."..... ..........#...............[...... .................####...)........ ................................. ................................. .........####.#>##....!.......... ...#####..# #....# ###.......... ...# ##.###...@### ...# #..##.#....######## ...# ##..#.###.......... #### #....# ##......... #....####......... #................. #....####......... #....# #####...#. ####.# .#.# There were no monsters in sight! Vanquished Creatures 4 endoplasms 2 giant cockroaches 2 hobgoblins 5 ball pythons 5 bats (D:1) 2 goblins (D:1) A kobold (D:2) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stormyday the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 261 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 489 | D:1 | Found Dyejoph's Antique Armour Emporium. 959 | D:2 | Noticed Natasha 972 | D:1 | Learned a level 2 spell: Searing Ray 1229 | D:2 | Slain by a goblin 1229 | D:2 | Lost a life (0 lives remaining) 1230 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_basic, serial_shops, shop D:2: layout_rooms, shapermc_ecumenical_altar_hornbeckon, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 2.1 Conjurations | | 3.9 Alchemy | | 0.9 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 49 Armour: Skin || 2 Dodge: Dodged || 11