Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5302781123759593208 28 stormyday the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Aug 2, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (1227 turns). stormyday the Conjurer (Octopode Conjurer) Turns: 1227, Time: 00:01:32 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 12% Magic: 1/6 EV: 12 Int: 22 God: Gold: 73 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Scrolls b - 3 scrolls of teleportation {unknown} c - a scroll of fog {unknown} Potions a - a potion of magic e - a potion of enlightenment {unknown} f - a potion of haste {unknown} g - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.4 Conjurations * Level 1.7 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. The gnoll shouts! x2 You start resting. A gnoll is nearby! A gnoll is nearby! Found a scroll labelled XOLACU KOKIEN. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. The gnoll misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll closely misses you. The gnoll hits you with a +0 flail! Ouch! That really hurt! You closely miss the gnoll. You grab the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The gnoll hits you from afar with a +0 halberd. The gnoll hits you with a +0 flail! You die... ######## ###############...... #..jj@........+..... #.#############.... #.# #... #.# #.. #j# #.# #.# #.##### #.#############.....# #..............####.## #?.....j..........#... You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 3 endoplasms (D:1) 3 quokkas 2 ball pythons (D:1) 2 bats A frilled lizard (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stormyday the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 387 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 455 | D:1 | Reached skill level 1 in Alchemy 552 | D:1 | Found a faded altar of an unknown god. 1190 | D:2 | Learned a level 2 spell: Searing Ray 1194 | D:2 | Reached XP level 3. HP: 14/21 MP: 2/6 1227 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, hellmonk_ecumenical_altar_zigzags, chequers_jeans D:2: layout_basic, minmay_misc_feat_rugged Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.7 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 2 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 34 Searing Ray || 2 Armour: Skin || 5 Dodge: Dodged || 4