UnNetHack/ヴァリアント概要/薬の調合shortened URL: http://lazy-life.ddo.jp/wiki/?9880846649 |
|
TODO: この項目は未翻訳です。 薬の色による調合ルール [3.5.2以降]This text is based on Nephi's documentation of his color alchemy patch, including the changes done for UnNetHack. The current system of alchemy based on potion type (e.g. healing + gain energy = extra healing) is changed to one based on color (e.g. sky blue + yellow = emerald). The advantage of this is that what potions you can get from alchemy change with each game, which contributes to each game's uniqueness. Details The potions are categorized by color and dark/light level:
Non colors bubbly, cloudy, effervescent, fizzy, gooey, greasy, icy, luminescent, muddy, murky, milky, dark, slimy, smoky, sparkling, squishy, swirly, viscous Combination rules: In the above combinations, the light/dark level of the resulting potion will be the same as that of the input potions if they are the same, or randomly chosen if they are different. An exception to this rule is that if one input potion is diluted and the other isn't, the non-diluted potion passes its light/dark level to the resulting potion. Black + White = Gray Other combinations: 例外変化の薬は常にもう一方の薬を変化させます。 調合の例~yellow + sky blue = emerald |