UnNetHack/ヴァリアント概要/ゲームデザイン概要 のバックアップ(No.1) |
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NetHack is a game of randomness.
Every game should be different and unpredictable.
Everything that isn't random should have a valid reason for this.
NetHack is meant to be hard.
In every stage of the game it should be challenging.
This can be achieved by closing or removing easy loopholes, by increasing dangerous situations in the game or by adding more dangerous monsters.
NetHack should be fun although it is meant to be hard.
NetHack has never taken itself to seriously and UnNetHack? doesn't want to break this tradition.
A spoilered player shouldn't have an advantage over an unspoiled one only because he knows of some code-specific behavior that can't be discovered in-game.
In contrast to Slash'Em not every conceivable patch should be incorporated but it should be tried to keep a good game balance.
Vanilla bugs should be fixed. The more impact on game play a bug has the sooner it should be fixed.
Items that differ by their cursed, uncursed, blessed state should have clearly different effects when used.