######################################################################### #Download Tiles Options ######################################################################### tile_window_width = 1300 tile_window_height = 700 tile_full_screen = false tile_map_pixels =4 ######################################################################### #Display Colour ######################################################################### view_delay = 300 hp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red : if you.race() == "Deep Dwarf" then hp_warning = 30 : else hp_warning = 60 :end monster_list_colour += friendly:green,neutral:brown monster_list_colour += good_neutral:brown,strict_neutral:brown monster_list_colour += trivial:darkgrey,easy:lightgrey monster_list_colour += tough:yellow,nasty:lightred ######################################################################### #Interface ######################################################################### default_manual_training = true #easy_eat_chunks = true #auto_eat_chunks = true confirm_butcher = never equip_unequip = true sort_menus = true:equipped,identified,basename,art,ego,glowing,qualname,curse,charged,slot ability_menu = false autofight_stop = 50 autofight_caught = true autofight_wait = false show_more = false #auto_butcher = true ######################################################################### #Exploration ######################################################################### travel_delay = -1 explore_delay = -1 rest_delay = -1 rest_wait_both = true show_travel_trail = false explore_stop += greedy_items travel_avoid_terrain = deep water ######################################################################### #Menu Colors ######################################################################### menu_colour = menu_colour += darkgrey:(melded) menu_colour += red:forbidden menu_colour += darkgrey:.*useless.* menu_colour += lightred:.*equipped.* cursed menu_colour += red: (a|the) cursed menu_colour += inventory:lightgreen:.*equipped.* menu_colour += pickup:lightred:god gift menu_colour += green:(ration) #General identification #======================================================================== menu_colour += cyan:manual of menu_colour += lightcyan:manual menu_colour += lightmagenta:unidentified.*artefact.* menu_colour += white:.*artefact.* menu_colour += lightblue:unidentified .*(potion|scroll|wand|jewellery|spellbook|rod|magical staff) menu_colour += magenta:.*known .*(ring of (dexterity|strength|intelligence|slaying|evasion|protection(?! from))|amulet of reflection) menu_colour += inventory:lightgray:.*(book|jewellery|magical staff) menu_colour += lightblue:unidentified.*weapon.*(runed|glowing|enchanted) menu_colour += lightblue:unidentified.*armour.*(runed|glowing|embroidered|shiny|dyed) #Potions #======================================================================== menu_colour += yellow:potions? of.*(might|haste|stabbing) menu_colour += brown:potions? of.*berserk menu_colour += cyan:potions? of.*(cancellation|brilliance|magic|resistance) menu_colour += blue:potions? of.*(lignification|ambrosia|flight|invisibility) menu_colour += lightred:potions? of.*experience menu_colour += white:potions? of.*(heal wounds|curing) menu_colour += lightcyan:potions? of.*mutation #Scrolls #======================================================================== : if you.race() == "Vampire" or you.race() == "Mummy" : or you.race() == "Ghoul" then menu_colour += darkgrey:scroll.*holy word menu_colour += brown:scroll.*torment : else menu_colour += brown:scroll.*holy word menu_colour += darkgrey:scroll.*torment : end menu_colour += lightred:scroll.*acquirement menu_colour += lightcyan:scroll.*magic mapping menu_colour += yellow:scroll.*(remove curse|identify) menu_colour += cyan:scroll.*(amnesia|summon|silence) menu_colour += blue:scroll.*(noise|vulnerability|immolation) menu_colour += green:scroll.*(fog|fear) menu_colour += lightgreen:scroll.*(blink|teleport) menu_colour += lightmagenta:scroll.*(enchant|brand weapon) #Wands #======================================================================== menu_colour += blue:wand of.*random effects menu_colour += brown:wand of.*flame menu_colour += yellow:wand of.*acid menu_colour += white:wand of.*clouds menu_colour += green:wand of.*digging menu_colour += cyan:wand of.*iceblast menu_colour += lightcyan:wand of.*scattershot menu_colour += magenta:wand of.*(disintegration|polymorph) menu_colour += lightmagenta:wand of.*(paralysis|enslavement) ######################################################################### #Autopickup ######################################################################### # Add staves, rods, misc; note you can't use += with this option. autopickup = $?!:"/%}|\ ae := autopickup_exceptions ae += wand.*random ae += >ring of (protection from (mag|fire|cold)|fli|mag|stealth|ice|fire|pois|wiz|int|str|dex|slay|eva|pos|prot|resi|see) ae += >amulet of (reflect|faith|harm|magic|guard|rage|regene) ae += >amulet of the (acrobat|gourmand) ae += >staff of .* ######################################################################### #Messages ######################################################################### channel.multiturn = mute more := force_more_message stop := runrest_stop_message ignore := runrest_ignore_message msc := message_colour msc += mute:returns to your side msc += mute:a demon appears msc += mute:puff of smoke msc += mute:carefully avoids msc += mute:is recalled msc += mute:wall.*burn.*your msc += mute:dissolves? into (sparkling lights|shadows) msc += mute:(crumbles|melts) away\. msc += mute:(merges|forms) itself .* the air msc += mute:you swap places msc += mute:your.*(looks stronger|shudders|resists) msc += mute:your.*(stumbles backwards|holds.*ground) msc += mute:your.*(blinks|safely over) msc += mute:(phases out.*|misses) (your|something).* msc += mute:your.*(picks up|drops) msc += mute:your.*basks in the mutagenic energy msc += mute:your.*(struggles|tears|pulls away).*(web|net) more += The mighty Pandemonium lord .* resides here #Interrupts #======================================================================== more += You don't .* that spell more += You fail to use your ability more += You miscast.*(Blink|Borgnjor|Door|Invisibility) more += You can't (read|drink|do) more += You cannot .* while unable to breathe more += You cannot .* in your current state more += when .*silenced more += too confused more += There's something in the way more += There's nothing to (close|open) nearby more += not good enough to have a special ability more += You are too berserk more += no means to grasp more += That item cannot be evoked more += You are held in a net more += You don't have any such object more += You can't unwield more += enough magic points more += You don't have the energy to cast that spell more += You are unable to access your magic #Bad things #======================================================================== more += Your surroundings flicker more += You cannot teleport right now more += A sentinel's mark forms upon you more += (blundered into a|invokes the power of) Zot more += enter a teleport trap more += Ouch! That really hurt! more += dispelling energy hits you more += You are blasted by holy energy! more += You are (blasted|electrocuted)! more += You are.*(confused|poisoned) more += flesh rotting more += (starving|devoid of blood) more += god:(sends|finds|silent|anger) more += You feel a surge of divine spite more += disloyal to dabble more += lose consciousness more += You are too injured to fight blindly more += calcifying dust hits more += Space warps.*around you more += Space bends around you more += watched by something more += flickers and vanishes! more += doesn't seem very happy more += is no longer charmed #Hell effects #======================================================================== more += hell_effect: #Expiring effects #======================================================================== more += You feel yourself slow down more += You are starting to lose your buoyancy more += Your hearing returns more += Your transformation is almost over more += You have a feeling this form more += You feel yourself come back to life more += time is quickly running out more += life is in your own hands more += Your shroud falls apart more += You start to feel a little slower more += You feel less protected from missiles #Gods #======================================================================== more += * grants you a weapon! more += * grants you ammunition! more += Jiyva alters your body : if you.god() == "Ashenzari" then more += You have a vision of.*gates? : end : if you.god() == "Xom" then more += god: : end :if you.god() == "Xom" then stop += god: :else ignore += god: :end #Portals #======================================================================== more += ticking.*clock more += dying ticks more += distant snort more += coins.*counted more += tolling.*bell more += roar of battle more += creaking.*portcullis more += portcullis is probably more += wave of frost more += crackling.*melting more += hiss.*sand more += sound.*rushing water more += rusting.*drain more += drain falling apart more += heat about you more += falling.*rocks more += rumble.*avalanche of rocks more += crackle.*arcane power more += crackle.*magical portal more += distant wind more += whistling.*wind more += rapidly growing quiet #Others #======================================================================== more += You have reached level more += You rejoin the land of the living more += finished your manual more += Your scales start more += You feel monstrous # Dangerous monsters #======================================================================== more += ((floating|shining) eye|dream sheep|death drake).*into view more += (wretched star|apocalypse crab|death drake).*into view more += (entropy weaver|torpor snail|spriggan druid).*into view more += (vault (warden|sentinel)|merfolk (avatar|siren)).*into view more += (guardian serpent|draconian shifter|convoker|death cob).*into view more += (phantasmal warrior|air elemental).*into view more += ((deep elf|draconian) annihilator|tengu reaver).*into view more += (lich|orb of fire|executioner|juggernaut|shrike).*into view # Paralysis/Petrify/Banish #======================================================================== more += (orc sorcerer|(?> dump_message_count = 30 dump_order = header,hiscore,stats,misc,mutations,skills,spells,inventory dump_order += overview,screenshot,monlist,messages,skill_gains,action_counts dump_order += vaults,notes,kills,turns_by_place,xp_by_level note_items += experience,crystal plate armour,pearl dragon scales note_items += artefact note_messages += You pass through the gate note_messages += cast .* Abyss dump_item_origins = all # Noteable monsters #======================================================================== note_monsters += ancient lich,curse skull,curse toe,greater mummy note_monsters += caustic shrike,juggernaut note_monsters += killer klown,electric golem,orb of fire ######################################################################### #Lua ######################################################################### ######################################################################### #Debug ######################################################################### fsim_rounds = 10000