# Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy # init.txt to ~/.crawlrc or ~/.crawl/init.txt as: # cp init.txt ~/.crawlrc # # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # For descriptions concerning an option consult the file # options_guide.txt # in your /docs directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. drop_mode = (multi | single), # usually have the first value as default. # # The options for monster glyphs and item colours don't matter for Tiles. # Similarily, tile options are ignored in console games. ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # target_unshifted_dirs = true # clear_messages = true # # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace # | trident | unarmed | random) # species = (Human |...| Vampire | random) # job = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false # restart_after_game = true # default_manual_training = true ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves # macro_dir = settings/ # sound = : ##### 3- Interface ################################################# ## ##### 3-a Picking up and Dropping ############### # # Rods are \ here. # autopickup = $?!:"/% df := drop_filter df += skeleton, corpse, useless_item, rotting, apple, sultana, grape, strawberries df += lychee, rambutan, choko, apricot, pear, lemon, bananas, orange df += potion of poison, potions of poison, of strong poison, potion of slowling, potions of slowling df += potion of paralysis, potions of paralysis, potion of confusion, potions of confusion, potions of mu df += of degeneration, of decay df += of paper, of immolation, of torment, enchant df += of random uselessness, of curse weapon, of curse armour, of forgetfulness df += of noise, of summoning df += ring of hunger, amulet of inaccuracy df += wand of magic, wand of flame, wand of frost, wand of lightening, wand of slowing, wand of paralysis df += wand of confusion, wand of enslavement, wand of polymorph other, wand of random effects ae := autopickup_exceptions ae += potion of poison, potions of poison, of strong poison, potion of slowling, potions of slowling ae += potion of paralysis, potions of paralysis, potion of confusion, potions of confusion, potions of mu ae += of degeneration, of decay ae += of water, of mutation ae += of paper, of immolation, of torment, enchant, ae += of random uselessness, of curse ae += of noise, of unholy ae += ring of hunger, ring of teleportation, amulet of inaccuracy ae += rotting ae += wand of magic, wand of flame, wand of frost, wand of lightening, wand of slowing, wand of paralysis ae += wand of confusion, wand of enslavement, wand of polymorph other, wand of random effects default_manual_training = true # default_autopickup = false # autopickup_no_burden = false # pickup_thrown = false # chunks_autopickup = false # assign_item_slot = (forward | backward) # #drop_mode = (multi | single) pickup_mode = multi # default_friendly_pickup = (none | friend | player | all) ##### 3-b Targetting ############################ # # default_target = false target_zero_exp = true # target_unshifted_dirs = true # darken_beyond_range = false ##### 3-c Passive Sightings ##################### # # detected_monster_colour = lightred # detected_item_colour = green # remembered_monster_colour = darkgrey #clean_map = true ##### 3-d Branding ############################## # # friend_brand = hi:green # neutral_brand = hi:lightgrey # stab_brand = hi:blue # may_stab_brand = hi:yellow # heap_brand = reverse # feature_item_brand = reverse # trap_item_brand = reverse ##### 3-e Level Map Functions ################### # # level_map_cursor_step = 7 # level_map_title = false # show_waypoints = false ##### 3-f Viewport Options ################### # # view_max_width = 33 # view_max_height = 21 # view_lock_x = false # view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false # scroll_margin_x = 2 # scroll_margin_y = 2 # scroll_margin = 2 ##### 3-g Travel and Exploration ################# # travel_delay = -1 # explore_delay = -1 # travel_avoid_terrain = shallow water # # explore_greedy = false # explore_stop = items,stairs,shops,altars,portals,branches # explore_stop += greedy_pickup_smart,greedy_visited_item_stack # sacrifice_before_explore = true #explore_improved = true # explore_wall_bias = 0 # travel_key_stop = false # auto_sacrifice = true # # explore_stop_pickup_ignore += curare # auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire # auto_exclude += mimic # tc_reachable = blue # tc_dangerous = cyan tc_disconnected = darkgrey tc_excluded = lightmagenta tc_exclude_circle = red # Interrupting run and rest compound commands: # runrest_ignore_poison = 2:30 #runrest_ignore_monster ^= butterfly:1 #runrest_ignore_monster ^= swamp worm:3, fish:3 # runrest_stop_message ^= You hear a.* slurping noise # runrest_ignore_message ^= Jiyva's power touches on your attributes # A good number of runrest_messages is defined by default; you may want to # clear them or override some. runrest_ignore_message += pray: runrest_ignore_message += You feel.*sick runrest_ignore_message += disappears in a puff of smoke runrest_ignore_message += engulfed in a cloud of smoke runrest_ignore_message += safely over a trap runrest_ignore_message += You feel.*sick runrest_ignore_message += toadstool withers runrest_ignore_poison = 2:30 runrest_ignore_monster += fish:2 runrest_ignore_monster += butterfly:1 runrest_ignore_monster += swamp worm:3 runrest_ignore_monster += lava worm:3 runrest_stop_message += lose your buoyancy runrest_stop_message += You now have .* gold pieces. runrest_stop_message += Your transformation is almost over message_colour += mute:Your .*basks in the mutagenic message_colour += mute:The wall.* your message_colour += mute:is very cold message_colour += mute:our shadow.* puff # trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95 #rest_wait_both = true travel_stop_message += about to expire travel_stop_message += fell a little slower ##### 3-h Command Enhancements ################## # # auto_list = false # auto_switch = true # easy_open = false # easy_unequip = false # equip_unequip = true # easy_confirm = (none | safe | all) # allow_self_target = (yes | no | prompt) # confirm_butcher = (auto | always | never) # prefer_safe_chunks = false # easy_eat_chunks = true # easy_eat_gourmand = true # easy_eat_contaminated = true # auto_eat_chunks = true # prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = true # sort_menus += pickup: true : art, ego, basename, qualname, curse, qty # sort_menus += inv: true : equipped, freshness, charged autofight_stop = 50 ##### 3-i Messages and Display Enhancements ##### # # hp_warning = 50 # mp_warning = 0 # hp_colour = 50:yellow, 25:red # mp_colour = 50:yellow, 25:red # stat_colour = 1:lightred, 3:red # status_caption_colour = yellow # mlist_min_height = 4 # msg_min_height = 7 # msg_max_height = 10 # mlist_allow_alternate_layout = true # messages_at_top = true # mlist_targetting = true # show_gold_turns = false # show_game_turns = false # show_newturn_mark = false #clear_messages = true #small_more = true show_more = false show_inventory_weights = true # item_stack_summary_minimum = 5 # auto_drop_chunks = (never | rotten | yes) # msg_condense_repeats = false # msg_condense_short = false # skill_focus = false # show_travel_trail = true ##### 3-j Colours (messages and menus) ########## # # Food is colour coded by default as follows: # # yellow = preferred food ($preferred) # darkgrey = cannot be eaten at all ($inedible) # lightred = causes rot ($rot-inducing) # magenta = dangerous to use, mutagenic ($dangerous, $mutagenic) # red = considered "evil" by your deity ($evil) # lightgreen = poisonous ($poisonous) # brown = contaminated, may cause nausea ($contaminated) # # You can change colours by using something like # $contaminated := magenta # You can redefine inventory items like this: # menu_colour ^= inventory:magenta:shillelagh # or ones in pick-up dialogs: # menu_colour ^= pickup:green:god gift # Colouring of messages # Messages are colour coded as follows: # # lightred = really important messages ($danger) # yellow = significant messages ($warning) # lightred = item damaged/destroyed ($item_dmg [same as $danger]) # darkgrey = boring, message clutter ($boring) # # Notes also use, quite misnamed, menu_colour: # menu_colour ^= notes:white:Reached XP level # These lines will suppress extra feedback messages from travel/shift-running. # # message_colour ^= mute:warning:comes into view # message_colour ^= mute:You start (searching|resting) # message_colour ^= mute:Done searching # message_colour ^= mute:(HP|Magic) restored # message_colour ^= mute:warning:Not with.*(in view|monsters around) # You can also enforce a --more-- prompt for messages ## Avoid wasting turns with aborted actions: # force_more_message += There are no visible monsters within range # force_more_message += This wand has no charges ##### 3-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club # fire_order += inscribed ##### 3-l Channels ############################## # # channel.multiturn = mute ##### 3-m Inscriptions ########################## # # autoinscribe += bad_item.*potion:!q # autoinscribe += potion.*mutation:!q # autoinscribe_cursed = false # autoinscribe += fruit:!e autoinscribe += chunk:@w9 autoinscribe += distortion:!w autoinscribe += potion.*mutation:!q autoinscribe += potion.*berserk rage:!q autoinscribe += scroll.*torment:!r autoinscribe += scroll.*silence:!r autoinscribe += of faith:!P autoinscribe += rod of:!a autoinscribe += staff of (Wucad Mu|energy|channeling|wizardry|power):!a!D autoinscribe += staff of (conjuration|enchantment|summoning|poison):!a!D #autoinscribe += ring of poison resistance:@P1 #autoinscribe += ring of protection from fire:@P2 #autoinscribe += ring of protection from cold:@P3 #autoinscribe += ring of ice@:P4 #autoinscribe += ring of fire:@P5 #autoinscribe += ring of regeneration:@P6 #autoinscribe += ring of see invisible:@P7 #autoinscribe += ring of slaying:@P8 #autoinscribe += amulet of conservation:@PO #autoinscribe += amulet of resist mutation:@PM #autoinscribe += amulet of clarity:@PC #autoinscribe += amulet of resist corrosion:@PA #autoinscribe += amulet of the gourmand:@PG ##### 3-n Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true ##### 3-o Tile related Options ################## # # tile_show_items = !?/%=([)x}:|\ # tile_skip_title = true # tile_menu_icons = false ### The following lines define the colours of various objects within the ### tiles minimap. See options_guide.txt for more details. # tile_player_col = white # tile_monster_col = red # tile_neutral_col = red # tile_peaceful_col = lightred # tile_friendly_col = lightred # tile_plant_col = darkgreen # tile_item_col = green # tile_unseen_col = black # tile_floor_col = lightgrey # tile_wall_col = darkgrey # tile_mapped_wall_col = blue # tile_door_col = brown # tile_downstairs_col = magenta # tile_upstairs_col = blue # tile_feature_col = cyan # tile_trap_col = yellow # tile_water_col = grey # tile_lava_col = grey # tile_excluded_col = darkcyan # tile_excl_centre = darkblue # tile_window_col = yellow # If Crawl's response rate is too slow, try increasing the update rate. # tile_update_rate = 1000 # If Crawl is lagging when running or resting, try increasing this number. # tile_runrest_rate = 100 # tile_key_repeat_delay = 200 # tile_tooltip_ms = 500 # tile_tag_pref = enemy ### Note: setting window, map or font sizes to '0' implies auto-sizing. # tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_map_pixels = 3 # tile_cell_pixels = 32 # tile_filter_scaling = true # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell # tile_layout_priority += ability, monster # tile_font_crt_file = VeraMono.ttf # tile_font_crt_size = 15 # tile_font_stat_file = VeraMono.ttf # tile_font_stat_size = 16 # tile_font_msg_file = VeraMono.ttf # tile_font_msg_size = 14 # tile_font_tip_file = VeraMono.ttf # tile_font_tip_size = 15 # tile_font_lbl_file = Vera.ttf # tile_font_lbl_size = 14 # tile_font_ft_light = false # tile_show_minihealthbar = false # tile_show_minimagicbar = false ##### 4- Dump File ################################################# # ##### 4-a Saving ################################ # # dump_on_save = false ##### 4-b Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_kill_breakdowns = true # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills, spells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills # dump_order += action_counts # dump_book_spells = false ##### 4-c Notes ################################# # # user_note_prefix=@@@ # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_all_skill_levels = true # note_skill_max = false # note_xom_effects = false # note_chat_messages = false # note_items += rod of, acquirement, preservation, running, of Zot # note_monsters += orb of fire, ancient lich, Sigmund ##### 5- Miscellaneous ############################################# # ##### 5-a All OS ################################ # # mouse_input = true #wiz_mode = yes char_set = ascii cset = cloud:$ cset = item_orb:O ######spell number#### spell_slot += Haste:H spell_slot += Abjuration:o spell_slot += Regeneration:R ##### force_more_message += You are starting to lose your buoyancy force_more_message += danger: force_more_message += strange sense of stasis force_more_message += blurs momentarily force_more_message += hits you from afar force_more_message += You are confused force_more_message += writing blurs force_more_message += You convulse force_more_message += Your transformation is almost over force_more_message += Found a gateway leading out of the Abyss force_more_message += Found .* abyssal rune of Zot ##### menu_colour += pickup:green:god gift menu_colour += red:scrolls? of blinking # Highlight selected items menu_colour += white:\w \+ . colour.darkgrey = blue detected_monster_colour = darkgrey remembered_monster_colour = darkgrey runrest_ignore_message += Your .*the (fungus|plant|bush|toadstool) message_colour += mute:[yY]our.*but (does no|doesn't do any) damage message_colour += mute:your.*miss(es)? (the|it) message_colour += mute:An air elemental merges itself into the air message_colour += mute:An air elemental forms itself from the air! message_colour += mute:Press .*list of commands an message_colour += lightgrey:^".*"$ : if you.branch() == "Pan" then ae := autopickup_exceptions autopickup = $ ae +=