##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # init.txt in the -rcdir directory (if specified) # .crawlrc in the -rcdir directory (if specified) # init.txt (in the Crawl directory) # ~/.crawl/init.txt (Unix only) # ~/.crawlrc (Unix only) # ~/init.txt (Unix only) # settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace # | trident | unarmed | random) # species = (Human |...| Vampire | random) # job = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false # restart_after_game = true # default_manual_training = true ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves # macro_dir = settings/ # sound = : ##### 3- Interface ################################################# # ##### 3-a Picking up and Dropping ############### # # Rods are \ here. # autopickup = $?!:"/% # drop_filter += useless_item # default_autopickup = false # autopickup_no_burden = false # pickup_thrown = false # chunks_autopickup = false # assign_item_slot = (forward | backward) # # pickup_menu_limit = 1 # drop_filter += skeleton, corpse, useless_item ##### 3-b Targeting ############################ # # darken_beyond_range = false ##### 3-c Passive Sightings ##################### # # detected_monster_colour = lightred # detected_item_colour = green # remembered_monster_colour = darkgrey ##### 3-d Branding ############################## # # friend_brand = hi:green # neutral_brand = hi:lightgrey # stab_brand = hi:blue # may_stab_brand = hi:yellow # heap_brand = reverse # feature_item_brand = reverse # trap_item_brand = reverse ##### 3-e Level Map Functions ################### # # level_map_cursor_step = 7 # show_waypoints = false ##### 3-f Viewport Options ################### # # view_max_width = 33 # view_max_height = 21 # view_lock_x = false # view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false # scroll_margin_x = 2 # scroll_margin_y = 2 # scroll_margin = 2 ##### 3-g Travel and Exploration ################# # # travel_delay = 20 (or -1 online) # travel_delay = -1 # explore_delay = -1 # rest_delay = 0 (or -1 online) # travel_avoid_terrain = shallow water # # explore_greedy = false # explore_stop = items,stairs,shops,altars,portals,branches,runed_doors # explore_stop += greedy_pickup_smart,greedy_visited_item_stack # explore_stop += greedy_sacrificeable # sacrifice_before_explore = true # explore_improved = true # explore_wall_bias = 0 # travel_key_stop = false # auto_sacrifice = true # # explore_stop_pickup_ignore += curare # auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire # auto_exclude += mimic # tc_reachable = blue # tc_dangerous = cyan # tc_disconnected = darkgrey # tc_excluded = lightmagenta # tc_exclude_circle = red # Interrupting run and rest compound commands: # runrest_safe_poison = 80:100 # runrest_ignore_monster ^= butterfly:1 # runrest_ignore_monster ^= swamp worm:3 # runrest_stop_message += You hear a. slurping noise # runrest_ignore_message += Jiyva's power touches on your attributes # A good number of runrest_messages are defined by default; you may want to # clear them or override some. # trapwalk_safe_hp = needle:15,arrow:35,bolt:45,spear:40,blade:95 #rest_wait_both = true ##### 3-h Command Enhancements ################## # # auto_switch = true # travel_open_doors = false # easy_unequip = false # equip_unequip = true # jewellery_prompt = true # easy_confirm = (none | safe | all) # allow_self_target = (yes | no | prompt) # confirm_butcher = (auto | always | never) # easy_eat_chunks = true # auto_eat_chunks = true # auto_drop_chunks = (never | rotten | yes) # prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = true # sort_menus = pickup: true : art, ego, basename, qualname, curse, qty # sort_menus = inv: true : equipped, freshness, charged # autofight_stop = 30 # automagic_enable = false # automagic_fight = false # automagic_stop = 0 ##### 3-i Messages and Display Enhancements ##### # # hp_warning = 50 # mp_warning = 0 # hp_colour = 50:yellow, 25:red # mp_colour = 50:yellow, 25:red # stat_colour = 1:lightred, 3:red # status_caption_colour = yellow # clear_messages = true # small_more = true # show_more = false # show_newturn_mark = false # show_game_turns = false # item_stack_summary_minimum = 4 # mlist_min_height = 4 # mlist_allow_alternate_layout = true # mlist_targeting = true # msg_min_height = 7 # msg_max_height = 10 # messages_at_top = true # msg_condense_repeats = false # msg_condense_short = false # skill_focus = false # show_travel_trail = false (true for online) # view_delay = 600 # You can also enforce a --more-- prompt for messages ## Avoid wasting turns with aborted actions: # force_more_message += There are no visible monsters within range # force_more_message += This wand has no charges ##### 3-j Colours (messages and menus) ########## # # Items are colour coded by default as follows: # # yellow = useful escape item / preferred food # darkgrey = cannot be used # lightred = harmful / cursed and in use # magenta = dangerous to use / mutagenic # red = disliked by your deity # lightgreen = poisonous (food only) # brown = less nutritious (food only) # cyan = useful non-combat item # white = artefact # lightblue = unidentified magic item # # You can change colours by using something like # menu_colour ^= inventory:magenta:shillelagh # or ones in pick-up dialogs: # menu_colour ^= pickup:green:god gift # Colouring of messages # Messages are colour coded as follows: # # lightred = really important messages # yellow = significant messages # lightred = item damaged/destroyed # darkgrey = boring, message clutter # # Notes also use, quite misnamed, menu_colour: # menu_colour ^= notes:white:Reached XP level # These lines will suppress extra feedback messages from travel/shift-running. # # message_colour ^= mute:monster_warning: # message_colour ^= mute:You start resting # message_colour ^= mute:(HP|Magic) restored # message_colour ^= mute:warning:Not with.(in view|monsters around) ##### 3-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / tomahawk / stone / rock / net # fire_order += inscribed ##### 3-l Channels ############################## # # channel.multiturn = mute ##### 3-m Inscriptions ########################## # # autoinscribe += bad_item.potion:!q # autoinscribe += potion.mutation:!q # autoinscribe_cursed = false # autoinscribe += fruit:!e # show_god_gift = yes|unident|no ##### 3-n Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true ##### 3-o Tile related Options ################## # # tile_show_items = !?/%=([)x}:|\ # tile_skip_title = true # tile_menu_icons = false ### The following lines define the colours of various objects within the ### tiles minimap. See options_guide.txt for more details. # tile_player_col = white # tile_monster_col = #660000 # tile_neutral_col = #660000 # tile_peaceful_col = #664400 # tile_friendly_col = #664400 # tile_plant_col = #446633 # tile_item_col = #005544 # tile_unseen_col = black # tile_floor_col = #333333 # tile_wall_col = #666666 # tile_mapped_floor_col = #222266 # tile_mapped_wall_col = #444499 # tile_door_col = #775544 # tile_downstairs_col = #ff00ff # tile_upstairs_col = cyan # tile_branchstairs_col = #ff7788 # tile_portal_col = #ffdd00 # tile_feature_col = #997700 # tile_trap_col = #aa6644 # tile_water_col = #114455 # tile_deep_water_col = #001122 # tile_lava_col = #552211 # tile_excluded_col = #552266 # tile_excl_centre_col = #552266 # tile_window_col = #558855 # If Crawl's response rate is too slow, try increasing the update rate. # tile_update_rate = 1000 # If Crawl is lagging when running or resting, try increasing this number. # tile_runrest_rate = 100 # tile_key_repeat_delay = 200 # tile_tooltip_ms = 500 # tile_tag_pref = enemy ### Note: setting window, map or font sizes to '0' implies auto-sizing. # tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_use_small_layout = true # tile_map_pixels = 3 # tile_cell_pixels = 32 # tile_filter_scaling = true # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell # tile_layout_priority += ability, monster # tile_font_crt_file = VeraMono.ttf # tile_font_stat_file = VeraMono.ttf # tile_font_msg_file = VeraMono.ttf # tile_font_tip_file = VeraMono.ttf # tile_font_lbl_file = Vera.ttf # tile_font_ft_light = false # tile_font_crt_size = 15 # tile_font_stat_size = 16 # tile_font_msg_size = 14 # tile_font_tip_size = 15 # tile_font_lbl_size = 14 # tile_show_minihealthbar = false # tile_show_minimagicbar = false # tile_show_demon_tier = false # tile_water_anim = false # tile_misc_anim = false ### WebTiles only # tile_font_crt_family = monospace # tile_font_stat_family = monospace # tile_font_msg_family = monospace # tile_font_lbl_family = monospace # tile_realtime_anim = true # tile_display_mode = glyph # tile_level_map_hide_messages = false # tile_level_map_hide_sidebar = true ##### 4- Dump File ################################################# # ##### 4-a Saving ################################ # # dump_on_save = false ##### 4-b Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_kill_breakdowns = true # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills, spells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills # dump_order += action_counts # dump_book_spells = false ##### 4-c Notes ################################# # # user_note_prefix=@@@ # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_all_skill_levels = true # note_skill_max = false # note_xom_effects = false # note_chat_messages = false # note_items += rod of, acquirement, running, of Zot # note_monsters += orb of fire, ancient lich, Sigmund ##### 5- Miscellaneous ############################################# # ##### 5-a All OS ################################ # # mouse_input = true # wiz_mode = no # char_set = ascii # use_fake_player_cursor = false # # Translation to use (descriptions only for now). # language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu # # Joke translations (complete!). # language = dwarven|jagerkin|kraut|runes|wide|grunt # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # # show_player_species = true # See options_guide.txt for the options # cset, feature, mon_glyph, item_glyph ## Highlight the edge of unexplored terrain. # feature = explore horizon {',,green} ##### 5-b Windows console ####################### # # dos_use_background_intensity = true # background = black ##### 5-c Unix console ########################## # # use_fake_cursor = false ##### 5-d Alternative keybinding files ########## # # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt #################################################### ability_slot ^= Recite:s ability_slot ^= Vitalisation:a ability_slot ^= Imprison:A ability_slot ^= Sanctuary:w ability_slot ^= Torment:s ability_slot ^= Spit Poison:A ability_slot ^= Recall Undead Slaves:s ability_slot ^= Injury Mirror:z ability_slot ^= Drain Life:w #アビリティスロット指定。 spell_slot ^= Leda's Liquefaction:a spell_slot ^= Blink:b spell_slot ^= Conjure Flame:c spell_slot ^= Darkness:d spell_slot ^= Malign Gateway:s spell_slot ^= Disjunction:x spell_slot ^= Tornado:z spell_slot ^= Magic Dart:Z spell_slot ^= Apportation:A spell_slot ^= Poisonous Vapours:B spell_slot ^= Mephitic Cloud:C spell_slot ^= Lehudib's Crystal Spear:D spell_slot ^= Fire Storm:E spell_slot ^= Glaciate:F #呪文スロット指定。アルファベットが重複すると、起動時にエラー表示する。 item_slot ^= lamp of fire:o item_slot ^= lightning rod:p item_slot ^= fan:l item_slot ^= phantom mirror:m item_slot ^= wand of enslavement:K item_slot ^= wand of iceblast:n item_slot ^= wand of acid:k item_slot ^= wand of random effects:M item_slot ^= wand of paralysis:j item_slot ^= wand of flame:L item_slot ^= wand of digging:i item_slot ^= wand of clouds:k item_slot ^= wand of disintegration:n item_slot ^= wand of polymorph:I item_slot ^= wand of scattershot:u item_slot ^= blinking:f item_slot ^= fog:v item_slot ^= mapping:H item_slot ^= fear:B item_slot ^= teleportation:g item_slot ^= remove curse:t item_slot ^= identify:r item_slot ^= enchant weapon:T item_slot ^= enchant armour:F item_slot ^= amnesia:y item_slot ^= silence:V item_slot ^= vulnerability:R item_slot ^= summoning:G item_slot ^= heal wounds:Q item_slot ^= curing:q #アイテムスロット指定。 autoinscribe += distortion:@ autoinscribe += amulet of reflection:@P7 autoinscribe += amulet of regeneration:@P8 autoinscribe += amulet of magic regeneration:@P9 autoinscribe += gourm:@P0 autoinscribe += Amulet of harm:!P autoinscribe += rings of attention:!P autoinscribe += scroll of noise:!r autoinscribe += scrolls of noise:!r autoinscribe += scroll of random uselessness:!r autoinscribe += scrolls of random uselessness:!r autoinscribe += potion of degeneration:!q autoinscribe += potions of degeneration:!q autoinscribe += throwing net:!f #銘を自動的に刻む。 menu_colour ^= inventory:lightcyan:@ menu_colour ^= stats:lightcyan:@ menu_colour ^= equip:lightcyan:@ #メニュー文字色を指定。black, blue, green, cyan, red, magenta, brown, lightgrey, darkgrey, lightblue, lightgreen, lightcyan, lightred,lightmagenta, yellow, white のいずれか。Spellとabilityが機能していない。 message_colour ^= blue:altar of Sif Muna. message_colour ^= lightred:altar of Kikubaaqudgha. #message_colour ^= lightred:altar of Beogh. #message_colour ^= lightred:altar of Yredelemnul. #message_colour ^= lightred:altar of Makhleb. #message_colour ^= yellow:altar of Gozag. #message_colour ^= cyan:altar of Fedhas. message_colour ^= cyan:altar of the Shining One. #message_colour ^= cyan:altar of Elyvilon. message_colour ^= cyan:altar of Zin. message_colour ^= white:staircase message_colour ^= lightmagenta:The dead message_colour ^= magenta:zombie hands constrict message_colour ^= magenta:stops moving message_colour ^= magenta:appears confused. message_colour ^= magenta:writhes in agony message_colour ^= magenta:dispelled!!! message_colour ^= magenta:glows brighter. message_colour ^= magenta:outlined in light. message_colour ^= magenta:slow down. message_colour ^= magenta:convulses message_colour ^= magenta:drained! message_colour ^= magenta:drain the message_colour ^= magenta:sicker. message_colour ^= magenta:is poisoned. message_colour ^= magenta:sick as possible message_colour ^= white:healthy message_colour ^= white:more experienced. message_colour ^= brown:fail message_colour ^= brown:attack away message_colour ^= brown:misses message_colour ^= brown:resist. message_colour ^= brown:resists. message_colour ^= brown:nothing happens. message_colour ^= brown:unaffected message_colour ^= brown:miscast message_colour ^= brown:no damage message_colour ^= brown:block message_colour ^= brown:prevents message_colour ^= white:riposte message_colour ^= lightcyan:Mennas message_colour ^= lightcyan:Louise message_colour ^= lightcyan:shaft message_colour ^= lightcyan:Menkaure message_colour ^= lightcyan:deep elf sorcerer message_colour ^= lightcyan:Ijyb message_colour ^= lightcyan:ziggurat message_colour ^= lightcyan:distortion message_colour ^= lightcyan:acid message_colour ^= lightcyan:apocalypse crab message_colour ^= lightcyan:ghost moth message_colour ^= lightcyan:starcursed mass message_colour ^= lightcyan:Killer Klown message_colour ^= lightcyan:Entropy weaver #メッセージ色指定。変わらない色もある。 hp_warning = 40 #低HP警告。デフォルト10。 default_manual_training = true #スキル表示を最初からマニュアルにする。デフォルトfalse。 show_more = false #falseでmore表示を抑止。デフォルトtrue。 travel_delay = -1 #トラベル中の移動表示。デフォルト20。 auto_switch = true #遠距離武器で直接攻撃しようとしたときに、自動的にスロットの近接武器に切り替える。デフォルトfalse。 auto_butcher = true #trueにすると、自動探索時に死体を解体、空腹なら解体後食べる。 #'very full', 'full', 'satiated', 'hungry', 'very hungry', or 'near starving'とすると、その状態のときのみ解体後食べる。 #view_delay = 100 #アニメーションの速度。デフォルト600。多いほど遅い。 use_animations -= player #アニメーションオフ。hp:低HP時画面をフラッシュ。player:プレイヤーが能力や呪文使ったとき。 #tile_display_mode = glyphs webtilesの表示変更。tilesはタイル。glyphsはアスキー。hybridは?。アスキー表示でも軽くはならない。むしろ重い。 #species = Mummy #species = Gargoyle #job = Wizard show_waypoints = true #機能してないぽい。 mouse_input = false #マウスで誤移動しやすい。デフォルトtrue。機能してない。