Dungeon Crawl Stone Soup version 0.25-b1-37-g2669288c55 (webtiles) character file. Game seed: 17673654754398449684 0 Walker the Skirmisher (level 1, 23/23 HPs) Began as a Gnoll Wanderer on June 4, 2020. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Walker the Skirmisher (Gnoll Wanderer) Turns: 1, Time: 00:00:05 Health: 23/23 AC: 6 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) d - a +0 hand axe Armour c - a +0 ring mail (worn) Scrolls b - a scroll of fear Comestibles f - a ration Skills: + Level 6.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 2.3 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 4.4 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 4.4 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, Walker the Gnoll Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 16 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a scroll of fear, a +0 ring mail, a +0 hand axe, a ration. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ∆ ♣♣♣♣♣♣♣♣♣ ♣@......♣ ♣.PPPPP.♣ ..P≈≈≈P.♣ .♣.P≈8≈P.♣ #.♣.P≈≈≈P.♣ # ♣.PPPPP$♣ ♣.......♣ ♣♣♣♣♣♣♣♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Walker the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Walker set off with the following items: a +2 dagger, a | scroll of fear, a +0 ring mail, a +0 hand axe, a ration 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic
∆ ♣♣♣♣♣♣♣♣♣ ♣<......♣ ♣.PPPPP.♣ ..P≈≈≈P.♣ .♣.P≈8≈P.♣ #.♣.P≈≈≈P.♣ # ♣.PPPPP$♣ ♣.......♣ ♣♣♣♣♣♣♣♣♣
Walker Level 1 of the Dungeon (0, 0, D:1) 16 gold pieces