Dungeon Crawl Stone Soup version 0.16-a0-3526-g8798709 (webtiles) character file. 0 Seawater the Stinger (level 1, 13/13 HPs) Began as a Formicid Wanderer on Jan 31, 2015. Got out of the dungeon alive. The game lasted 00:00:22 (1 turns). Seawater the Stinger (Formicid Wanderer) Turns: 1, Time: 00:00:22 Health: 13/13 AC: 2 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 8 Int: 10 God: Gold: 0 SH: 7 Dex: 9 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis + b - +0 mace rCold . . . Clarity . d - +0 robe rNeg . . . SustAb . a - +0 shield rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons b - a +0 mace (weapon) Armour a - a +0 shield (worn) d - a +0 robe (worn) Potions c - a potion of curing Comestibles f - a bread ration Skills: + Level 1.0 Maces & Flails + Level 2.1 Armour + Level 1.2 Stealth + Level 1.2 Shields + Level 2.1 Spellcasting Level 4.0 Poison Magic You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Welcome, Seawater the Formicid Wanderer. The destiny of this world depends on the Orb of Zot. Go down and get it! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You don't know any spells. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###+# ... #.# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Seawater, the Formicid Wanderer, began the quest for the Orb. 0 | D:1 | Seawater set off with: a +0 shield, a +0 mace, a potion of curing, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive.
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Seawater You have no stashes.